Star Wars Hostages, despite being open world, doesn't always
Jan 29, 2024 10:24:18 GMT 1
Post by account_disabled on Jan 29, 2024 10:24:18 GMT 1
Star Wars Outlaws is an upcoming standalone open world game for Xbox Series X|S, PS5 and PC. Creative director Julian Gerrity explained that the game focuses on complete freedom of approach. However, we recently learned that this adventure does not allow for free flight in space. "Star Wars Outlaws" were first revealed at the beginning of this year Ubisoft Forward 2023 , but since then we've learned quite a bit about this upcoming action-adventure shooter set in a galaxy far far away. Despite being an open-world adventure focused on freedom of exploration, the game does have limits when it comes to flying above planets in space. But this is a good thing. During an interview with Edge Magazine, the game's creative director, Julian Gerighty, explained that a big focus for the developers was making exploration feel under your control by "really focusing on what 'open world' means to the player, which is full freedom of approac.
This is quite a feat considering Gerighty previously explained that every explorable planet in Outlaws will be huge. Gerrity explained how the planet maps in Outlaws are reduced in size from maps in Assassin's Creed Syndicate or Unity. Of course, recent Assassin's Creed games like Origins, Odyssey, and Valhalla have larger maps than those two previously mentioned games (thanks Kotaku ). But it still has a lot of room to explore. "It's a crude analogy, but one planet might be [equal to two regions in Assassin's Creed: Odyssey. It might be two to three regions. But it's not an epic 'all of England rebuilt Country Email List Despite all the focus on exploration and freedom, Geriti also explained in the interview that "flight control will be limited." This is because players have to choose a pre-set landing zone on the planet instead of landing wherever they want. Additionally, "flying (freely) over the planet was something [the studio] didn't want to do because it [the developers] required a lot of effort for very little pay" (thanks, GamesRadar ). Focusing on a "hands-on" and "manageable" approach could give us the beautiful Star Wars gameplay we've been waiting for.
Windows Review Center Star Wars Rules: A spaceship flies near the moon. Star Wars Rules: A spaceship flies near the moon. (Image credit: Ubisoft) It's easy to get affronted by the lack of free flying available in Star Wars Outlaws, especially considering that these are mechanics obviously available in other space exploration games like the popular No Man's Sky and the highly anticipated Starfield . However, Outlaws aims to be a very different type of game from those procedurally generated games, and so this type of limited control is actually a good thing. While I'm excited to get my hands on Starfield, the sheer scale of it is daunting. I'm not sure if I'll feel happy losing myself in its depths, or if I'll just feel like I'm drowning with too many requests and options pouring in on all sides. I've run into open world fatigue more than once, so I prefer it when the game lasts long enough to keep me engaged, but not too long that it wears me out. The purpose of Outlaws.
This is quite a feat considering Gerighty previously explained that every explorable planet in Outlaws will be huge. Gerrity explained how the planet maps in Outlaws are reduced in size from maps in Assassin's Creed Syndicate or Unity. Of course, recent Assassin's Creed games like Origins, Odyssey, and Valhalla have larger maps than those two previously mentioned games (thanks Kotaku ). But it still has a lot of room to explore. "It's a crude analogy, but one planet might be [equal to two regions in Assassin's Creed: Odyssey. It might be two to three regions. But it's not an epic 'all of England rebuilt Country Email List Despite all the focus on exploration and freedom, Geriti also explained in the interview that "flight control will be limited." This is because players have to choose a pre-set landing zone on the planet instead of landing wherever they want. Additionally, "flying (freely) over the planet was something [the studio] didn't want to do because it [the developers] required a lot of effort for very little pay" (thanks, GamesRadar ). Focusing on a "hands-on" and "manageable" approach could give us the beautiful Star Wars gameplay we've been waiting for.
Windows Review Center Star Wars Rules: A spaceship flies near the moon. Star Wars Rules: A spaceship flies near the moon. (Image credit: Ubisoft) It's easy to get affronted by the lack of free flying available in Star Wars Outlaws, especially considering that these are mechanics obviously available in other space exploration games like the popular No Man's Sky and the highly anticipated Starfield . However, Outlaws aims to be a very different type of game from those procedurally generated games, and so this type of limited control is actually a good thing. While I'm excited to get my hands on Starfield, the sheer scale of it is daunting. I'm not sure if I'll feel happy losing myself in its depths, or if I'll just feel like I'm drowning with too many requests and options pouring in on all sides. I've run into open world fatigue more than once, so I prefer it when the game lasts long enough to keep me engaged, but not too long that it wears me out. The purpose of Outlaws.